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> Damn, even when Atari was screwed up, it wasn't frowned upon to play games. That's /really/ bad.

I dunno. The issue here seems more one of culture-shock than right- or wrong-styles.

I think the problem is that people see "game company" and they think "wacky-and-crazy-everybody-chillin'-in-t-shirts-and-playing-foosball-while-shooting-nerf-guns-at-the-boss-woohoo-caffeine!" American-style game company.

Nintendo isn't like that, and never has been. They're a large Japanese company, and one which has always been sort of conservative and traditional (even by comparison with other Japanese companies).

If you want to work for a wacky-foosball company, then I suppose Nintendo probably isn't for you, but it's pretty clear that good games can be made under either model. Whatever the opinion of some EA dev on the wii-u, and regardless of how "good" the wii-u is, Nintendo has had more influence on the gaming world than EA ever will.

Even the accusation of "bureaucracy" in the original post, which while certainly true—Nintendo is a large company, and large companies tend towards the bureaucratic—seems a bit off the mark. I don't think it's an issue of bureaucracy, I think it's an issue of culture.

I also think first impressions can be somewhat deceiving. I work for a very large Japanese company, which is crazy bureaucratic, and while this can be very annoying, there's also a lot of loyalty and flexibility at the small team level. That sort of thing is hard to see from outside.




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