It makes me think of a bit of a Matrioshka Brain structure (for example from the Alistair Reynolds story Troika), with a star and surrounding shells that capture ever more of the light.
Technically, it takes a similar approach to "real time" raytracing as the cycles render engine in Blender, increasing the number of samples (thus decreasing the noise) over time.
It makes me think of a bit of a Matrioshka Brain structure (for example from the Alistair Reynolds story Troika), with a star and surrounding shells that capture ever more of the light.
Technically, it takes a similar approach to "real time" raytracing as the cycles render engine in Blender, increasing the number of samples (thus decreasing the noise) over time.