Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Imagine if HN and comp.sys.ibm.pc.demos really would have the same audience. So everybody'd be like

"oh, cloth simulation. we did that in the 90s",

as well as,

"... in javascript, even! ... just like scenerdude303 did 8 years ago, except he didn't have a canvas-element back then, web browsers were still make of wood and he had to get up at 5am to write the code in the snow when it was still fresh, type with his bare feet and be crawling uphill both ways, ah, why when I was a young programmer ...", etc.

Except that many people would also be supportive. Cool cloth demo, it works well! Nice touch with the interactivity and the right-mouse cutting action. Because those two make it fun to play with, and slightly more interesting than just the simulation by itself.

Because, and this is something that the actual HN audience should (optimally) also understand, writing a small demo like this is an act of creativity. That should be stimulated no matter what, because--actually I just remembered from some other discussions[0], there's really a load of people here that don't understand this: When making art, there is tremendous value in doing what has been done before. It's called practice, and the value is having the experience of having done something yourself. It's also rumoured to make perfect. It only gets you so far to just know the "why?" and the "how?". To get anywhere you also need to make something. Because only from the vantage-point of being right in the middle of that mess, you can truly decide what your personal take on it, your influence will be. And if you can't, just go right back to practice :)

[0] it was a series of InkScape tutorials called "vector game art for programmers" or something. many people were complaining "but he's only showing how to make these characters and objects", that the author didn't explain why the circles go where they should and what a proper shadow should look like. only by people that didn't actually do the exercises, of course. there's no magic involved. just practice. if character faces are too complex, go draw fruits. all fruits. and then remake the rest of pac-man's sprites in vector! (in the snow, uphill both ways, etc)



    When making art, there is tremendous value 
    in doing what has been done before. 
    It's called practice, and the value is having 
    the experience of having done something yourself.
This is so true, and so often overlooked in the rush to "innovate" or "disrupt" or compete with those around us. The most creative creations are an act of play, and it takes a lot of practice to get that good at playing.


Is this the InkScape tutorial you refer to? https://news.ycombinator.com/item?id=4852611




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: