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The games industry is populated by young, inexperienced people and that has two effects:

1. A belief that any obstacle can be overcome, any deadline met

2. One tool in the toolbox: I can personally make this happen by writing enough clever code

There is very little:

a. Has this been done before?

And even when that is present, a total absence of

b. How long did it take them?

As is said in the article, management selects people from the first group, and actively punishes anyone who asks questions.

Now, this latter may be true in any large industry where there's more money than sense, but so far my experience is that only in the games industry is this coupled with insane hours and a hit-driven industry that makes failure a guarantee of layoffs.



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