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Building a toy template engine in Python (alexmic.net)
76 points by alexmic 1711 days ago | hide | past | web | favorite | 12 comments

A nice complement to this article is http://effbot.org/zone/simple-top-down-parsing.htm and its earlier piece http://effbot.org/zone/simple-iterator-parser.htm

Also, this page maintains links to many python parsing options - http://nedbatchelder.com/text/python-parsers.html

I'm not sure I like the idea of parsing templates with regular expressions. There is a better way, as demonstrated in Robe Pike's video[1] detailing how the Go template language is implemented.

Edit: which isn't meant to detract from the fact that this is a great article.


Thanks for the video – this was my first stub at template engines so I'm all for learning about better approaches.

Try Pyxl


I don't work at Dropbox but I did work at Cove where this was originally developed and it is great. Makes working with HTML in Python so easy.

I also my own version of it that I have rewritten to treat the HTML object more like jQuery does and added more jQuery methods to it.

Great blog post! I did something very similar when I was working on an implementation of the Mustache templating language. If you haven't built a simple recursive descent parser already, I highly recommend doing so — it helped me get a lot better at programming.

I was particularly interested in building parsers a short while back, and your post rekindled my interest.

So, in the interest of sharing I thought I'd mention a couple of interesting libraries I came across.

In Ruby I think Temple (https://github.com/judofyr/temple) is really quite cool. It's designed to make creating templating languages really easy, and constructs ASTs using user-defined parsers.

And even more interesting in my opinion is Haskell's Parsec (http://www.haskell.org/haskellwiki/Parsec). It uses combinators to build up parsers, and can produce friendly parse error messages "for free."

Thanks for the intersting read.

Interesting extension of this exercise would be to replace your custom AST with the AST exposed by Python, then use the compile() builtin to compile said AST into a PyCodeObject ready for direct execution by the Python VM. :)

Something along these lines: https://github.com/thomaslee/viking-poc/blob/master/viking#L...

(Disclaimer: I wrote the Python-AST-to-PyObject transformation code for Python 2.6 that made this sort of stuff possible -- fun hack!)

Interesting! I just finished writing a very similar engine in C++. https://github.com/catnapgames/NLTemplate

thanks for sharing this alexmic. I tried to built my own template engine but I think your approach is much better

Thanks – what was your approach?

really nice conceptual approach.

jinja2 slower than django?

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