I dunno, you don't see the outcry when the thing is reliably up and working correctly. I play several games that are "always on" or "internet only," and we gamers seem completely fine with it as long as up-time is 99.99%.
People bought the game knowing the DRM would be heavy. That's not what's killing SimCity. The real reason this failed is because it broke. It crashed and burned terrifically. It was implemented poorly, and it was really unreliable.
The warning here is this: make shit that works. We would see the same outcry if an offline game crashed regularly, deleted saves, and had bugs on opening day that made it unplayable.
People bought the game knowing the DRM would be heavy. That's not what's killing SimCity. The real reason this failed is because it broke. It crashed and burned terrifically. It was implemented poorly, and it was really unreliable.
The warning here is this: make shit that works. We would see the same outcry if an offline game crashed regularly, deleted saves, and had bugs on opening day that made it unplayable.