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All I see is a slideshow of nicely rendered images. Yes, my browser is capable of WebGL.


..did you run the demo? It actually generates those in WebGL not as still frames but as real, dynamic scenes which are panned through.

In fact, I was utterly blown away by how smooth (absolutely lag free and very fluid) yet detailed this demo was. Very impressive.


I'm suspect about how there are no movement controls. It's all prescripted. There aren't any physics either. Not impressive.


I think this is quite impressive. As for the movement controls and physics, both introduce complexity completely unnecessary for a tech demo.

...you do realize this isn't a game, right?


Nonsense.

There is nothing compelling about WebGL except that it is interactive.

If I wanted a non-interactive scene that repeats, I could do it in anything and upload it as a video on youtube.

Dynamic interactive 3d is the exciting thing about webGL and it is the the thing missing from this demo, so I too, am disappoint.



Maybe click the big LAUNCH DEMO button?


Just pointing out on an Air, the 'Launch Demo' is completely below the fold and you don't even realize there is more to the page. Yay for UX :)


I don't get it. How have 90% of start up websites not conditioned you to scroll below the fold? Scrolling is more pervasive today in UX than it was 10 years ago. (See: Bootstrap)


Did you try it in Firefox? For me it gets stuck on "Loading..." in Chrome (Windows 7, Nvidia) but it runs fine in Firefox.

Edit: here are error messages from console:

  [STDOUT] Could not create canvas - TypeError: Cannot read property 'inspectContext' of undefined game-setup.js:11
  Uncaught TypeError: Cannot call method 'viewport' of undefined allengine_no_native.js:89
Edit2: Mystery solved, apparently problems are caused by some clashes with WebGL Inspector Chrome extension. Demo works after disabling it.


No problem here with Chrome (Windows 8, Nvidia).


Press "Launch Demo".




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