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I had always wondered what market the window debugging was tuned for.. Building by bug fixing in a debugger and then shipping it to someone without a debugger does seem to be the norm both on windows and in the game industry.

I worked for a UNIX vendor and our gdb style commands were ideal for business and government customers and products.

The time spent diagnosing bugs during production is not nearly as important as the ability to diagnose bugs remotely with limited amounts of data collected (and in many cases read and redacted) by a customer running a machine with sensitive data.

For live debugging we really relied on truss and dtrace. There are ports/copies of them in Linux, I don't know how complete..




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