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I tried to make a PHP-based (it's my primary language at work, so easy enough to dabble in) version of the classic BBS game TradeWars. (https://github.com/brianseitel/oasis-wars)

I got universe generation down (though it's slow), and I started on populating it with ports, but I couldn't quite figure out how to properly figure out how much the traders should charge for goods.

Anyway, it was fun while it lasted, but I got distracted by other projects. Maybe some day I'll come back and work on it some more...



This project is definitely not dumb to me. I have many fond memories of TW2002 and I still can't find anything online that matches its level of involvement (fairly low with the turn limiting) and excitement. EVE is out of the question - it's just too much for me.

I seem to recall finding a text file years ago that laid out the algorithm for port material buy/sell pricing. Can't seem to locate it now but if I find it I'll report back.

Keep up the good work. :)




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