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I've had this same experience several times when doing cross platform app dev. Even though Android supposedly has a majority marketshare now, iOS downloads/users are usually at least 2:1, if not a more crushing 8:1 or 12:1.

It's unclear to me if it's just because Android users use their devices different (and get less apps), if it's because the app market doesn't lend itself to finding apps, etc...

The exact same cycle always repeats: 1) Release iOS first 2) Get lots of angry Android complaints 3) Release Android 4) Get a trickle of users. (I know you may be thinking, well you released to iOS first so your app probably isn't at good on Android, but we've tried it the other way around as well)



Android is now globally around 4:1 or more to iOS but only about 40% of those Android users are running 4.x and I strongly suspect those are the users that actually download apps so in terms of userbase the two platforms are really pretty close to the same from the point of view of the app developer.




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