> The trajectory is clear I'm afraid. Games will in the future be streamed from the cloud, so that there are neither assets nor logic to steal.
That is a good point but could it be also for the following reason; cloud streaming will be "encouraged" as hardware prices keep high and will encourage a monopoly on data centres to protect those hardware asset values?
Companies fought against piracy since 80s yet here we are. Denuvo ring-0 backdoors are what, 10 years old now?
Cloud can be beaten too - once you can decompile engine, what stops you from simply fetching all the assets with 1 legal copy from cloud, and repackage game with all of them, with no internet required and piracy checks removed? Its a race and no side is considering dropping their approach.
The idea of reimplementing the _engine_ is good. Handing out the _assets_ however is not.
The trajectory is clear I'm afraid. Games will in the future be streamed from the cloud, so that there are neither assets nor logic to steal.
Previously, before LLMs, the people doing this stuff had enough friction to consider their actions. Now they don't.