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how does it compare in size though? why can't you use an image with 3 channels instead to achieve the same goal (avoiding inaccuracies)?


Yeah, Arelius pointed out that the single channel float textures are 4 times bigger than a single channel signed byte texture. I think the convenience of using a float image in gimp though, is that I can easily draw the levels that I want in the texture in a single channel, vs trying to draw the levels in multiple channels.




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