Hah I dunno, I think most human players wouldn't find that very fun and would instead take that as an opportunity to refactor the factory for optimized performance (i.e. the core gameplay loop)
When you just need a few parts to be made, it is sometimes very tempting to drop a chest, fill it up with parts, then go do something else, one of the 1000 tasks you have been neglecting.
That's definitely true, but only to a certain point, after a while it becomes too monotonous to dig around in chests building and combining stuff in an ad hoc manner. LLMs have no problem with that kind of repetitive minutia though.
Logistic bots, once they are unlocked, the game becomes trivial.
Once you make a few blueprints, then the real joy of factorio is found. Nothing like splatting down an outpost and watching it sprint into existence as thousands of “agents” build it out.
my husband plays exactly like that, and whines until I log onto the multiplayer server so that I can "make it work like a programmer".
I then log in, create a bunch of logistics chains, and then a few days later he whines about it again when he enters the next phase of gameplay.
This continues until fast logistics drones, then he takes over; less need to consider routing & order .
Factorio is interesting, a lot of players just treat it like they're playing Postal and just want to gun bugs down in creative mode equivalents, meanwhile i'm fretting about green boards per second.
Yes and no - for a one-off I will just craft something "by hand" instead of doing a ground-up rebuild. (The exception, of course, was my build for the "Lazy Bastard" achievement.) I don't go into it thinking "oh boy it'll be fun to mule around these items across the width of my factory!" but it's also not so offensive that I strictly automate everything all the time. Not that I play the game entirely the way it's meant to be played
Naturally, "I'll do it once" starts as a temporary crutch and ends up a load-bearing liability. A phenomenon entirely absent from our day jobs ;)
Hah I dunno, I think most human players wouldn't find that very fun and would instead take that as an opportunity to refactor the factory for optimized performance (i.e. the core gameplay loop)