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Or, you don’t even realize it’s not really what you wanted. Once you have a nicely polished product, it’s hard to compare it to the fuzzy idea that you had in the first place.

I feel like going slower gives you time to let the details form the solution. You think “hm maybe that doesn’t make as much sense as I thought, maybe there’s a better way to frame the issue…”. If you don’t let a problem really soak in, you don’t get the “hammock driven development” that Rich Hickey talks about.

Of course some problems don’t need to soak in. A lot of problems just need code to be cranked out. I love slopping together a monster script that solves exactly one problem perfectly

 help



It’s like discussing a fully rendered concept art. You will get lost in the picture. And there’s always the slight suggestion “it’s already looking so nice, why think harder”. Which is why sketches and roughly painted thumbnails are best for brainstorming. Easier to think out of the box that way.

Same with demo. Do a rough wireframe or something with default bootstrap style and it’s way easier to target the meat of the problem. Not so much on a full site




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