I just added proper online multiplayer (vía a tiny WebSocket replay server in hosting on Fly) because the audio modem multiplayer gave my wife a headache!
It's annoyingly hard to get that with Claude Code for Web, especially across dozens of different sessions.
It all fit in my $200/month subscription, spread across two months so max of $400 there (and it didn't max me out).
My guess is several hundred dollars of API priced tokens, especially as some of the Ultracode sessions burned 10m+ based on the UI that shows token counts fit dynamic workflows. Not sure if those are input or output tokens though, it doesn't distinguish.
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