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Horrible framerate after a few hundred words, but super fun until then! I love the special touch of the large images being true obstacles.
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Likely because the ball isn't a single static 3D object. There are likely improvements that can be made on that front by periodically generating the inner layers of the ball as a single asset.

I was surprised by the frame rate staying surprisingly smooth on an iPhone 17 Pro Max even after completing the entire wiki page, even though it got moderately warm. I guess these things really are powerful.

It was playable even on an 8 year old iPhone XS. I cleared up the whole wikipedia page and the framerate never got bad enough to hamper the gameplay.



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