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> The general Apple software quality decline seems to be accelerating.

This is not the first time OpenGL got broken and fixed later. This is why software testing exists.

I have my own share of criticisms for Apple, but if we treat every hiccup with doomerism, we will only miss the forest for a single, small bush.

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Did they actually catch it in their own tests? Or is this an external developer catching it for them? I guess if it works, it works, but this certainly seems like something they could be testing for up front.

I remember seeing it as an entry in Known Issues list of one or two beta releases. The final releases didn't have the problem.



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