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We have a "vibe coded" game on Steam[0] we're seeing the start of this trend on. There was a noticeable point when people stopped referring to it as "slop" (we put it out originally for very early feedback) and started referring to it as "vibe coded" (it's a way more mature game now). We have players who've played for 300+ hours, and 25% of players played the original demo for longer than 5 hours.

[0] https://store.steampowered.com/app/4489800/Alchemy_Survivors...

I actually think "easily distributable" is the least necessary of the three bullet points here (though arguably Steam does make things easily distributable, just not as easily as, say, web games or mobile games). IMO this is a maybe a really good "pick two" triangle.

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