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That was a year+ ago, which notably is when they decided to clean the game up. I don't see the point of using the past as an example when they very explicitly (like it was the very first set of criticisms aired in their keynote yesterday) are trying to move away from that.

What you're describing at the end is an attempt for a company to diversify and cutting their losses early to stem bleeding from projects which wouldn't have met the expected ROI. Gaming is a difficult industry and the majority of games do not get big. It's not surprising that the majority of their efforts to branch out failed.

None of your criticisms of the main game apply during the past year of updates. That + their attempt to create "sanitized" servers this year looks like another attempt to diversify - away from the microtransaction-based revenue source into a stable subscription source, assuming they get the playercounts.

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