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Stevvo
1 day ago
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OpenDLSS: A Vulkan Reimplementation of Nvidia's DL...
That doesn't make sense; every game has a depth buffer, but not every game has motion vectors.
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strangecasts
23 hours ago
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[–]
Oh, d'oh, no you are right, DLSS 2 on
does
pass the depth buffer to the model
https://developer.download.nvidia.com/video/gputechconf/gtc/...
(but the neural rendering does not seem to rely on it?)
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ChocolateGod
1 day ago
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Because the depth buffer isn't always accurate or accessible.
WoW goes to lengths to hide its depth buffer.
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