That example works against you: people deride "asset flip" games all the time where no creative effort was put into the game and it's just the engine and stock assets wired together with only sample gameplay code.
> The important detail isn't what was and wasn't pre-made ... but rather the list of contributions by the individual.
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That example works against you: people deride "asset flip" games all the time where no creative effort was put into the game and it's just the engine and stock assets wired together with only sample gameplay code.