Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Again combination of multiple points but for some part this is correct.

One side is that i started developing it with godot, and the game has well alot of menu stuff going on (without wanting to go to much into detail but you are to a certain degree able to configure units outside of a match into "blueprint" like system). This whole editor / management etc stuff got quite big and works really well.

Means, when i hit the gdscript limits, i did not want to port all of the existing stuff that already works perfectly fine with godot.

And ye since the c++ only runs math simulations but i still use the godot renderer (which so far seems to work out perfectly fine) i was okay with that mixed solution (for now).



Consider applying for YC's Winter 2027 batch! Applications are open till November 2.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: