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Unfortunately, I'm really not a fan of using Lua for anything beyond simple scripting.


Good news, they've been working on adding C# support for a year or two now. I think it's still experimental, but from what I understand they already had a robust extension system that supported C/C++/Java/etc., so fitting C# in wasn't much of a stretch.

(it is only extension support -- not scripting -- but the extension system is such that it can be used for any game logic AFAIK)




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