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The energy costs of the cloud computing required for gaming are substantially less in power - not to mention overall demand - than LLMs. Come on, we're not in the same energy ballpark here.
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You're not including the physical supply chain energy consumption of distributing video game equipment in this analysis. Nobody ships LLMs to big box stores and tries to sell them to consumers.

>The energy costs of the cloud computing required for gaming are substantially less in power

Yes but it adds up when you consider that just on Steam alone there are 200 million monthly active users.




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