Bad take, what actually happened was the realization that games wouldn't be released on Linux unless there were enough users there to warant it. Just as with ARM Windows not getting a single usable software when first released. What happened was Wine/Proton and FEX, with a lot of monetary input from Valve.
By allowing a lot of people who are willing to take a performance-hit to transition to Linux, they sow the grass-roots necessary for the game studios to release native games on Linux.
I recently played several games of early to mid 2000 and had no problems.
Maybe for Win98-era and older games I'd had to use Wine, but not for anything semi-modern like this.
By allowing a lot of people who are willing to take a performance-hit to transition to Linux, they sow the grass-roots necessary for the game studios to release native games on Linux.