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I’m not sure I agree on the impossible part, I feel like a sufficiently smart interprocedural analysis that also implements range analysis interprocedurally could prove a lot to where it becomes useful.

I guess what I would like to see is SIMD libraries being able to confidently say nobody needs to use intrinsics (or differentiate between relaxed/normal SIMD on the user API level) because the language + high level SIMD APIs are smart enough to choose the right implementation.

IIRC IEEE min/max with proper NaN handling needs 8 instructions on x86 vs 1 on arm64 I find it very sad that we apparently haven’t really solved that yet without forcing the user to use different APIs.



You can do it with just 3 instructions for IEEE 754-2019 minimumNumber (ignores NaN):

        vminpd          ymm2, ymm1, ymm0
        vcmpunordpd     ymm0, ymm0, ymm0
        vblendvpd       ymm0, ymm2, ymm1, ymm0
If you want proper IEEE 754-2019 minimum (propagate NaN, -0.0 < +0.0, NaN bitpattern picked in the usual way) you can do it in 6:

        vminpd          ymm1, ymm0, ymm1
        vbroadcastsd    ymm2, qword ptr [rip + .LCPI0_0]
        vandpd          ymm2, ymm0, ymm2
        vorpd           ymm1, ymm2, ymm1
        vcmpunordpd     ymm2, ymm0, ymm0
        vblendvpd       ymm0, ymm1, ymm0, ymm2
I personally find this a load of nonsense I don't care about.

If you want propagating NaNs but don't care about signed zero or NaN payload/sign, you can use

        vminpd  ymm2, ymm0, ymm1
        vminpd  ymm1, ymm1, ymm0
        vorpd   ymm0, ymm1, ymm2
What I do in Polars is a bit different, there for propagating NaNs I do

    if (self < other) | self.is_nan() { self } else { other}
this isn't fully optimal on x86-64 but it's fairly simple and autovectorizes decently on various platforms, here's AVX2:

        vcmpltpd        ymm2, ymm0, ymm1
        vcmpunordpd     ymm3, ymm0, ymm0
        vorpd           ymm2, ymm3, ymm2
        vblendvpd       ymm0, ymm1, ymm0, ymm2


That vminpd+vminpd+vorpd actually does handle signed zero properly! Screws up NaN payloads to the max though. Can be easily extended to canonicalize the NaN with 2 instrs + constant though of course. (which ends up at the same number of instrs as your proper impl (albeit with worse port distribution and latency), but you get to have a canonical NaN!)

Hit upon https://github.com/llvm/llvm-project/issues/217376 while playing around with proper minimumnum, failing to SMT-verify whatever version of LLVM I had; did find a funky working 6-instr (+ constant) version though:

    vpandn      ymm2, ymm1, ymm0
    vpcmpeqd    ymm2, ymm2, 0x80000000 # whether ymm0 is -0 and ymm1 is +0 (or other cases that magically don't cause issues)
    vcmpltpd    ymm3, ymm0, ymm1
    vcmpunordpd ymm3, ymm3, ymm1 # regular NaN-is-larger ymm0<ymm1
    vpor        ymm2, ymm2, ymm3
    vpblendvb   ymm0, ymm1, ymm0, ymm2


Stop the presses! 5 instructions!

    vpor        xmm2, xmm0, 0x80000000
    vpcmpeqd    xmm2, xmm1, xmm2
    vcmpunordps xmm2, xmm2, xmm0
    vminps      xmm0, xmm1, xmm0
    vblendvps   xmm0, xmm0, xmm1, xmm2
yay for superoptimizers


Anything without range analysis is not worth it.

Note that:

NonZerof32 * NonZerof32 -> NonNanf32

NonZerof32::from_bits(1) multiplied with itself is zero.

Doing range analysis needs the language to support it at compile time, and the dev to specify what range it is.

The only 'stable' thing i can think of is a type for 'greater-eq-one' using only addition and multiplication. Practically every other operation breaks most of the type knowledge up to that point.


> nobody needs to use intrinsics

Funnily enough, intrinsics have become almost trivial to write, with agentic tooling. I used to be an ISPC advocate but now I'm finding myself gravitate to direct use of intrinsics with bespoke dynamic/runtime dispatching more than ever.


+1 on agents making library/DIY a lot more attractive than bespoke compilers.

In C++, one can also have portable intrinsics plus simpler runtime dispatching using our Highway library :)


> using our Highway library

Yes, Highway is pretty nice but also quite elaborate when it comes to dealing with multiple vectorized versions and dispatch. The macros burn my eyes still.


:) Yeah, those are best copy-pasted from existing code.

I do think we've converged on the best that's possible in C++.




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