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Instant feedback is bad in games if you would like users to play daily?
1 point by amichail on Sept 3, 2007 | hide | past | favorite
I've built a Facebook game that makes use of rounds where you can only make a single move in a round. You then need to wait until the round ends to see the result (which can take up to 24 hours).

So far, it seems that a significant fraction of users keeps coming back to see the result -- and while they are visiting, make another move.

This seems like a better way to go than instant feedback if you would like a significant fraction of users to play the game every day. Of course, there should be a good reason for the wait -- and in my game, there is.

BTW, I actually have several games in progress so you may be able to make multiple moves in a single visit. This allows players to have more to do per visit.




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