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To develop a smart ai system for my 2d roguelike platformer? game has way too many moving system for classic state-machine ai + i cant spare the time to develop it. its low latency entices me.


for the tactical side kev and the decision-model route are the right call, a state machine there isnt where a local llm helps. where a small local model earns its slot in a roguelike is the text: dialogue, item flavor, npc barks, the stuff that blows up your content budget. running it on the players box means no api round-trip and no cost per line, which matters once a run spits out thousands of them. nobodywho wraps llama.cpp as a godot node for that, though if your moving parts are all combat ai and no text it wont buy you much. what engine are you on?




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