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The cooling pause thing was just a dig at Geekbench, not specific to this discussion (thus putting it in a footnote). They tuned (the last version of their) benchmark specifically to give better numbers on hardware that tends to throttle under performance load.

Now... you can make a reasonable case that this matches real world interactive load better. But it also happens to have the practical effect of making Apple's numbers better, and no one else's. The new benchmarks are measuring subtly different things, and the new thing they measure happens to be what Apple wants to sell. At best, that's backwards.



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