one question I have is: since even rng has to be locally predictable won't things like lootboxes be hackable by reverse-engineering local executable?
maybe for these cases the game could implement an API call to the server to fetch lootbox result?
one question I have is: since even rng has to be locally predictable won't things like lootboxes be hackable by reverse-engineering local executable?
maybe for these cases the game could implement an API call to the server to fetch lootbox result?