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this is great! congratulations.

one question I have is: since even rng has to be locally predictable won't things like lootboxes be hackable by reverse-engineering local executable?

maybe for these cases the game could implement an API call to the server to fetch lootbox result?



Yes, that's true, we could add an API to let the server generate the random number so it is unpredictable, I can consider that for a future update :)




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