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Definitely interested in where you take things with the actual game - the engine looks really cool. It seems like we're in the midst of a bit of a cambrian explosion around "survival games descended from Minecraft" (Hytale is top of mind, but there's also Vintage Story and iirc there's a few others of note either in early access or development). Not that a voxel engine can only do a Minecraft-like - but there's definitely a market for someone who wants to take that formula and run with it.


Yeah, it seems enough people have done enough work on voxel engines now that we're actually starting to see games proliferate. I'm stoked about it!

I'm a lot less interested in minecraft-style survival games than I am in exploring .. other .. types of games that push the medium further. Most voxel games that make it to release basically boil down to 'hack-n-slash RPG with a lego world'. As you mentioned, it's obviously a successful recipe, but I feel like it's barely scratching the surface in terms of how far the underlying tech has come.

I've got a game in-flight where the primary mechanic is modifying the environment to achieve a goal. Teardown is really the only other game that's made it to market and done this. The mechanics are going to be intentionally simplistic .. it's more of an existence proof that a deeper game could exist and people are interested in it.


minecraft offers a good interface. i am experimenting with blocklandscapes as control plane for other applications (currently photo editing). Its fun :D (not as useful as i hoped lol)




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