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>fluid frame rates in demanding games like Mixtape.

not getting on that bandwagon but wasn't that not the most demanding game as its a just a nonstop cutscene.



* it's artsy, which fits Apple's PR image

* it's critically acclaimed (86 metacritic, 10/10 IGN)

* whatever person decided this likely knows nothing about video games

* most importantly it's a modern game in UE5 that's COMING NATIVELY TO MAC, including to the App Store

What would you have put?


off the top of my head, Cyberpunk 2077.


But it has the right creative vibe which is the point really. Apple has a general creative aesthetic which plays well with artsy games like mixtape.

It's a very deliberate choice when if it doesn't make sense to gamers.


cutscenes are often the most demanding part of a game!


There are some older games (not that old, one of the metal gear/raiden games had it, so like 10-15 years) where the cut scenes are actually prerendered video playback - so not very demanding. Don't know if mixtape does this though.


it's not super well optimized I think. unreal engine 5 is taxing even without a lot of gameplay or stuff on screen


I'm not sure who that line is supposed to impress. Gamers focusing on graphically demanding AAA games would laugh at this. People who don't game much probably won't know whether this is good or not.




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