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Quite interesting, but he didn't convince me that there are inherent, insurmountable problems with 48FPS or 3D 48FPS, even though that seemed to be implied.

It's early days, and there may be ways to work around the problems.

For example, with it showing too much sharp detail (too much for the viewer to take in at once), there may be ways to keep certain sharp detail while reducing the rest of it.



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