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pjmlp
10 days ago
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Software rendering in 500 lines of bare C++
Before those days, the solution would be to make use of WinG, the DirectX precursor, still introduced in Windows 3.0
https://www.gamedeveloper.com/programming/a-whirlwind-tour-o...
https://betawiki.net/wiki/WinG
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https://www.gamedeveloper.com/programming/a-whirlwind-tour-o...
https://betawiki.net/wiki/WinG