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That is debatable, given their customer portfolio.
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How is it debatable? Their products aren't games...

Depends on what you mean by the term: Some companies are in the business of supporting game studios without being game studios themselves (eg animation companies you outsource your out-of-engine cinematics to). If all your customers are game studios, you could be argued to be a 'game (support) company'.

Is Blender a game tool?

Yes in some sense, no in others.

Then I guess GCC is a game tool and Adobe and Autodesk are game companies...

Are the majority of Adobe's and Autodesk's customers game studios? Because that was the basis of the argument that was being made.

And just to clarify, personally, I would not describe JangaFX as a game company myself (as you pointed out, they aren't in the game business per se, but the visual effects business) - I'm just trying to clarify why the claim isn't completely outlandish.


Dunno it's just weird to say you're in the business of who you sell to instead of what you sell.

A caterer that only caters to oil camps isn't suddenly in the oil business, for example. To take an easier to understand example.

Or my brother in law runs a company that does CNC machining and sells to Airbus. He's not suddenly an aircraft manufacturer, even though his parts make it onto planes.


Shrugs. I have no issue with someone claiming that a company making drills used exclusively for oil drilling is in the 'oil business'. However, I would not call such a company an 'oil company', so I take your point...



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