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That's not how it works, first of all IdTech is not a general engine, it's only made to build specific games: fps.

Next you need to make a product out of that meaning a very large investment so that the engine is actually usable outside of ID, people that don't know what an engine is think of the rendering part but it's actually very minor compare to pipelines ect ... which we know nothing about, it might not even be good or painful to use.

Unreal is widely used because it can create any kind of game and the pipeline, tooling are good and well integrated.

 help



So... exactly the same situation the Unreal engine was in, before its current open-licensing model starting with UE3?

I hear a lot of good things about modern idTech. Pervasive multithreading is one, and it's not particular to the FPS genre.


Your first statement is wrong. The new Indiana jones game is not an FPS and it uses the same engine

I'm not wrong they forked the engine and it's the same studio that worked with the same engine before, id tech is made for fps it's clear.

A lot of unreal engine games also fork the engine. If your bar is being forked then unreal doesn’t meet the bar for a lot of people either.

3D Engines of that fidelity are rarely genre specific. Editors might be but the engines are often fairly flexible because most genres share a lot in 3D space.




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