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The Low-Tech AI of Elden Ring (nega.tv)
13 points by g0xA52A2A 4 hours ago | hide | past | favorite | 2 comments
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This is behaviour trees. What you’re describing is behaviour trees. Edit: I see later you say it isn’t a behaviour tree but this is how a lot of BTs are implemented. They don’t always loop from the root. A lot of the time according to state the root is redefined off of a branch and that sub tree is looped until going further down the tree or even into a different tree. Much like the stack you are describing.

Low tech AI? Its sounds like standard game AI. I would really like to hear what the author would deem high tech game AI.



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