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Nothing major just a few little details:

- the /artifact thing is quite useful (don't think CC has it?)

- the /tasks is a bit better than CC's equivalent

- there are a few built-in skills that I haven't found CC equivalents for in the built in set (but the fact that I haven't sought out 3rd party versions shows you they aren't very important).

And more generally it does a better job of making the agent available. When Claude is debugging something complex and running a bunch of experiments it's often unavailable for like 20 minutes at a time, you only have /btw. Whereas AGY tends to more aggressively use timers and background jobs.

But now I wrote that out, I realised it's probably just as much of a system prompt thing as a harness design thing. Coz Claude _can_ operate that way too.

Anyway, like I said none of these come anywhere near balancing out the model quality gap.

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