Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

That is exactly why you have a precondition or assertion.

If everyone expects specific behavior - ie it’s in the contract - you require that contract.



The problem with asserts is that they are pretty dramatic and you crash the entire program.

We generally did this in the avahi libraries, be fairly liberal with asserts that "shouldn't happen", it is a source of complaints though because basically you can be using a third party library that uses avahi and have your program crash due to a bug in that library, or in avahi. It's extra fun when using some historical libc systems such as "NSS" and you load a plugin to do hostname resolution, which nss-mdns does.. now you can have any program on the entire system crash if you are assert happy.

On the one hand I agree that if the result is going to be memory un-safety then perhaps you should assert, but more ideally you'd just fail gracefully and throw or return an error. That can sometimes be tricky though, if there is no good way to return an error or return a NULL value or similar. Depending on the API.

Of course, this is the entire reason behind the error return traditions of Golang and Rust, e.g: https://doc.rust-lang.org/book/ch09-00-error-handling.html

Which basically says what I said above :)

But in the case of curl_getenv, returning NULL seems a valid possibility (https://curl.se/libcurl/c/curl_getenv.html) as that is indicated to be done if you don't find the requested environment variable. Arguably the NULL environment variable is not found. so, this feels likely to be acceptable. Though I could see an argument for you now assuming the environment variable you were actually looking for not existing, but you didn't actually ask for one, and now your logic is broken and maybe you introduce a different class of security bug because you change your behaviour based on some environment variable not existing.

As always everything is a trade-off...


Returning to the context of this post, this is one of the things I really like about rust. (And zig, haskell, typescript, swift and others). These languages make invalid states impossible to represent. If my function takes a value of type T (or &T), you can't accidentally receive NULL. So you just don't need to worry about this stuff any more. The compiler simply won't compile the program if type checking fails. At runtime, I only have to consider valid values.


Zig still doesn't have a way to represent that a pointer to a heap allocated region is no longer valid.


Crashing a program is always a much better alternative than behaviours that silently lead to memory corrupt, having much severe outcomes than a crash.

Ah but what high integrity computing, well there neither crashes nor memory corruption are welcomed, hence programming guidelines and certification workflows that would make most C devs cry with the language features they are allowed to use, and how each line of code gets analysed by tools and humans.


Yes, but null pointers are so pervasive in C code that we really can't afford to put assertions everywhere. It's often better to let the app crash on violations.


An assertion is an app crashing on a violation. The problem is when it's not guaranteed to crash, and instead does something very wrong.


A bug is a bug even when it doesn't clearly manifest itself 100% of the time, and furthermore it is pretty much guaranteed that NULL dereference crashes with segfault in practice, only not for the people playing theoretic games whose essence of life is finding gotchas where it maybe isn't so and then feeling smarter than everyone else.

But it's >> 99.9% true that this will just crash even though it's acshually UB, nasal demons and so forth. Now raise this << 0.1% likelihood that it isn't true on some system with some compiler and build flags, to the power of the number of distinct deployed configurations out there, and you get the result which is the correct engineering decision of just moving on instead of spending your life filling straightforward code with pointless boilerplate assertions.

NB it can make sense to assert nonnull when the condition won't be tested on all code paths or the intention is otherwise not super obvious.


> it's >> 99.9% true that this will just crash even though it's acshually UB, nasal demons and so forth.

Is it though? Linux saw enough bugs from that kind of issue that they now build with -fno-delete-null-pointer-checks and accept the (supposed) performance penalty.


The kernel is perhaps bit special. In the past they had bugs such as first derferencing and then checking for null and weird possibilities to map the zero page. But today I am not convinced this is really needed.

In general on a system where you trap when accessing the zero page, this optimization should be safe and a null pointer dereferences should (safely) trap.


> In general on a system where you trap when accessing the zero page, this optimization should be safe and a null pointer dereferences should (safely) trap.

If you mean that C compiler writers "should" prioritise sanity over high scores on microbenchmarks, then I agree. However in practice they do not and this optimization is not remotely safe.


Do you have any evidence for this? On GCC it should be safe.

(EDIT: what is not safe is indexing into a null pointer. For this you need to be safe you need -fsanitize=null)


I don't understand your comment - dereferencing a null pointer is unsafe, in the sense that it does not reliably crash but may do other things, as we saw in the kernel case we're talking about. Yes that particular case was only exploitable if you mapped the zero page, but given how all-bets-are-off a situation it created (where extremely experienced programmers thought they knew what the code did, thought it was safe, and were wrong), I would not want to count on all cases not being exploitable without mapping the zero page.


May. If. If. If. In case.

We are talking about an extremely simple straightforward API with an obvious contract. It's good enough for this function to reliably surface almost all wrong uses with a segfault immediately. Wrong use will result in segfaults and otherwise bugs and crashes. The goal is not to work when used wrong but to work when used right. You cannot save the world from scratch in every little function. You still have a job to get done, and you have to move on.


> You cannot save the world from scratch in every little function. You still have a job to get done, and you have to move on.

Or you can take all of 10 minutes to put sanity-check assertions at the start of all your public-facing API functions, eliminating a source of security bugs, get on with your life, and worry about the performance implications as and when it becomes a problem (hint: it's never going to become a problem).


You can try and do this if it's a relatively narrow public facing API, but otherwise this is a theoretic ideal. In practice, if you add an assertion for every pointer argument to every little function, you'll go insane, and it is completely pointless, and the code will not be readable anymore.

There are so many other interesting and relevant invariants that are usually in an API contract that are much harder or impossible to check upfront (let alone express formally in a type system), and even violations may be impossible to diagnose when they happen.

People focus on NULL because that's the only way they can apply their silly limited type systems. But NULL checks give very little return for investment. In practice, you'll see templated Option<T> types and whatnot, and when I have to look at or even work with such code I want to kill myself because it's so painful.


No, people focus on a handful of things like null, buffer overrun, and use-after-free because they still make up the majority of security vulnerabilities that we see exploited in the wild. You may imagine that subtle logic errors are more common, but the data doesn't bear that out; also FWIW I've never seen one of these detailed invariants be impossible to express in a type system if you spend 5 minutes actually trying.


Typical invariant for me would look like:

Given a, b, c input parameters to my func, it must hold that that a->m->t == b->t. c->mutex must be held, and c->cond is the condition variable that goes with c->mutex and will release any waiters on the buffer contained in a.

Or: Integer x is representable using 12 bits only, Integer y should be a multiple of N and I have a integer s is used as a bit-shift that should be less than 8.

Or: I need to guarantee that no locks have to be taken and no allocations have to be made on this complicated looking codepath. While holding a lock, we must not do any syscalls (syscall a, b, c are ok though), and surely not make any logging calls.

I know only one system that can express this, it's called STRAIGHTFORWARD CODE, and it requires doing engineering and casual logic out-of-band, and yes it does include making mistakes and repairing them incrementally.

I don't know a type system that would let me explain these things to me and tell me where I was wrong. But maybe you can show me, with 5 minutes of actually trying?


> it must hold that that a->m->t == b->t.

So define a wrapper type that represents that invariant (it's not going to take up space at runtime), where the only constructor enforces it?

> Integer x is representable using 12 bits only, Integer y should be a multiple of N and I have a integer s is used as a bit-shift that should be less than 8.

Those are all standard things that already exist?

> Or: I need to guarantee that no locks have to be taken and no allocations have to be made on this complicated looking codepath. While holding a lock, we must not do any syscalls (syscall a, b, c are ok though), and surely not make any logging calls.

Sounds like a pretty standard free monad case? Define a command algebra in which the "ok" syscalls are a subtype, and then require that the thing you want to only use the ok calls to have a type that reflects that?


Please, go ahead and type the example. I think you are trolling.

> Define a command algebra in which the "ok" syscalls are a subtype

Dude, it's clear you're not doing any actual work. You are living in an ivory tower, and you underestimate the complexity and detail and volatility of real world applications by at least 3 orders of magnitude. You don't understand how to modularize and contain complexity.

You _cannot_ complete a project with this attitude.

You are ignorant of the fact that a type system is necessarily a blunt simplification of the real complexity. Therefore, use of types must be pragmatic, and actual logic must be coded in normal code (which should be obvious but it isn't to type theory weirdos). Otherwise, you require dependent typing or whatever, and you will have to write your code twice, once in a usable programming language and once in a very unusable programming language. Much more than only twice actually, given that all the implicit detail should apprently go explicitly formalized at the type level.

Just to make sure I'm not entirely talking out of my arse because I'm so incredibly annoyed by your otherworldly proposition, I asked an AI about the sel4 microkernel. It consists of 10,000 lines of C code (that says a lot about its practical utility, which is very limited), and of 1,3 million lines of manually written proof code (which says a lot about the practicality of proving).


It takes a lot longer to figure out if it'll be a problem than to just add the check. And you don't have to ponder whether it's possible for a null to get there, because now it's fine if it does.


Are you talking about extending the API contract to allow for NULL? That is often the path to madness, especially if it requires complicating the signature (return value etc). Better to just assert/crash.


No. I'm talking about adding the check to reject NULL. Then you don't have to spend time justifying or figuring out why a NULL can't turn up here.


So reject as in assert? But how does that go together with what you said, "because now it's fine if it does"?


Because no one is expecting it to work if a null is passed. Your total range of behaviours left are crashes, doesn't crash and is silently ok, or doesn't crash and causes something worse (data corruption, you get your product in a CVE, that area).

My proposition is that "it's silently ok" isn't likely enough, which is in line with your position on "don't extend the contract to accept null". So what's left is crash, or something worse.

So if those are your choices, don't waste time justifying that a null can't get there, just add a check to ensure you get the better behaviour. It takes seconds.


If you follow that line of reasoning, you will end up testing almost every pointer before accessing it. The reason is that you are extending your valid state space massively since you aren't able to specify "this subset of 7 trillion distinct states is invalid, if it was the case we would have failed before".

You are requiring yourself to find a valid outcome for an input that doesn't make _any_ sense in the context of what your application is meant to achieve. How is that not a Sysiphean task?


You're not "extending" the valid state space. That null value being passed to that function is already a potential state of your program.

You're actually pruning the valid state space; before, when the null value is passed to the function, there are more operations performed that have uncertain consequences. If you assert-and-fail when you get the null input, you've pruned those states.


So if I understand correctly now, you _do_ proclaim to put asserts, not write code that somehow copes with the "possiblity" of NULL.

"Because no one is expecting it to work if a null is passed", so you can do whatever. If you write an assert for every pointer passed to every function, that will be a lot of asserts, for pretty much the same outcome in practice. Asserts are just marginally more ergonomic when they trigger, but are a nuisance in the code often. So my position is to use them judiciously, but not overdo it, be instead focused on the actual task.

When the lack of non-null assertions is an actual problem during development, you have much larger structural issues.


Yes. The work to assert each pointer passed into a function isn't "high"; it's purely mechanical, it could almost be refactored automatically. But most of all, the effort required to prove you don't need to is _way_ higher.


I thought so, too, at some point, and I put it to practice, actually did that for a long time. (I'm not _that_ much of a talker, I can back up what I'm saying with real experience having erred on the opposite side for a long time).

I thought so too, for many other things, and did so too in practice. Then I was doing thousands of little tasks in order to improve "security" and "correctness" and "proving everything", and never got to actually do anything useful, and my code became bloated to the point it didn't get to do much useful work.

Now I'm more considerate, trying to weigh everything in the larger context, is it REALLY required to get my job done?


I don't want to nitpick people often but your use of division sign to mean percent is really throwing me off.


Thanks for letting me know, nitpick appreciated. Typing on my phone.


An assert is not guaranteed to terminate the process. In C, the most common implementation choice is to completely omit the check if you're not building in debug mode.


You need to turn it off by defining NDEBUG. While sometimes it is not for release builds, I am not sure this is common.


Visual Studio defaults to defining NDEBUG in release mode, and I think that default was pretty influential




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: