Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
sanghoonio
2 days ago
|
parent
|
context
|
favorite
| on:
TinyWind: A pixel pirate sailing game with real wi...
If you have real wind physics, might as well apply realism to turning as well, so that ships can't turn in place. Rudder should only work with applied speed.
help
Jolter
2 days ago
[–]
Realistically, ships should tip over if you turn you broadside into the wind with full sails.
reply
jrosbrow
2 days ago
|
parent
[–]
Beam reach is typically ideal, and the keel will keep the ship from overturning
reply
Jolter
1 day ago
|
root
|
parent
[–]
These ships seem a little too bottom-heavy though. The animations could imply more ”physics” happening by tilting the ship a little at times.
reply
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search: