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If you have real wind physics, might as well apply realism to turning as well, so that ships can't turn in place. Rudder should only work with applied speed.
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Realistically, ships should tip over if you turn you broadside into the wind with full sails.

Beam reach is typically ideal, and the keel will keep the ship from overturning

These ships seem a little too bottom-heavy though. The animations could imply more ”physics” happening by tilting the ship a little at times.



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