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Or "squash and stretch" [0] frames cartoons and 3D modeling, where people prefer the final result even though individual frames can be grotesque.

That said, I think it's fair to hold most practical UIs to a different standard. Prioritizing amusement leads to a lot of strange non-ergonomic places.

[0] https://en.wikipedia.org/wiki/Squash_and_stretch

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Of course, even real life can look quite grotesque if you look at it in slow motion, as things get deformed by forces [0], so it makes sense animations would need to simulate that.

[0] https://youtu.be/On1CsbTwlDs?si=0UZADk-jtJvOQGww&t=33




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