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I backed Wasteland, and I'm expecting a game similar to Fallout 2 with modern graphics and probably little to no voice acting.

They're using unity so they making big savings right away, but are constrained with what that engine can do. And that's fine. I think most people who backed it want a game that's true to its roots rather then has the latest graphics etc.

Finally Kickstarter doesn't preclude additional funding sources. $900k might have gotten them half way there with the assumption that they can get additional sources of funding after that point. bear in mind that they will be getting sales to people other then current backers after they release.

I think the key thing though is that a small focused team, using an engine like Unity can get a lot done, and the constraints will be excepted by a community who is far more interested in a classic RPG then the latest graphics.



Engines are great but engines don't make games, people do. Mostly artist and designers. A typical AAA game is 80% non engineers.

Lots of AAA teams use existing engines like Unreal. It still takes them teams of 70 to 200 people a couple of years to make all that content.

My point is Unity may br great but it's not really the solving the harder issue in games, Asset Creation

As for expectations you might be right. Time will tell.




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