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Perhaps a more fruitful question is, why are virtual worlds created through gaming (i.e. Minecraft, World of Warcraft) much more populous and resilient than virtual worlds created for other reasons?

Personally, the only possible circumstance in which I'll adopt a non-gaming virtual world is when the quality and stability of the non-gaming virtual worlds has reached the level to that of the gaming variants. I always found Second Life to be extremely tacky.




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