I would love to know what was on their product roadmap. I can't imagine what I've seen in their game was all they aspired to be. I know the high-level aspirations included:
building and developing, learning new skills, collaborating or competing with everyone else in one enormous, ever-changing, persistent world.
But I'd love to hear how they had planned on actually doing that. Was there going to be Minecraft/Second Life-style building of structures and worlds? Was there going to be contests and competitions? Was the core of the gaming experience going to be mainly on learning new skills?
And if all technical and financial roadblocks were removed, would their vision have made for a truly compelling game? Or was their vision doomed from the start?
They did add some building/decorating with new housing and towers and I guess group halls were on the roadmap. There are also a few small competitive aspects. But it seems like either they didn't know what the core "endgame" mechanics were going to be or they put off implementing them too long.
building and developing, learning new skills, collaborating or competing with everyone else in one enormous, ever-changing, persistent world.
But I'd love to hear how they had planned on actually doing that. Was there going to be Minecraft/Second Life-style building of structures and worlds? Was there going to be contests and competitions? Was the core of the gaming experience going to be mainly on learning new skills?
And if all technical and financial roadblocks were removed, would their vision have made for a truly compelling game? Or was their vision doomed from the start?