> Nvidia’s Auto Shader Compiler is distinct from Microsoft’s Advanced Shader Delivery system, which lets developers generate databases of precompiled shaders that can be downloaded ahead of time to align with a player’s specific system. Nvidia said earlier this month that it is “working closely with Microsoft” to add Advanced Shader Delivery support to its GeForce RTX line “later this year.”
Idk, seems like a reasonable hurdle to overcome. What if everybody compiles them and sends them in for a brief period and the server picks the most common results.
First person with a a Gigabyte Shlerp RTX 8000 compiles shaders and uploads them, everyone else gets the precompiled shaders.
I don't know what I'm talking about so gamedevs feel free to correct me.