> CG through its convenience if not due to outright flaws.
It's also over-reliance on this convenience. Bad shot? We'll fix it in post. Objects missing, or in wrong places, or too many of them? We'll fix it in post. Bad sound, camera position, actor unavailable? Believe it or not, post.
And many don't even think whether you should prepare the shot for post-production, or even give vfx teams more time to complete the work
It's also over-reliance on this convenience. Bad shot? We'll fix it in post. Objects missing, or in wrong places, or too many of them? We'll fix it in post. Bad sound, camera position, actor unavailable? Believe it or not, post.
And many don't even think whether you should prepare the shot for post-production, or even give vfx teams more time to complete the work