>The "something" that happened was ads. They poisoned all the fun and interest out of technology.
Disagree. Ads hurt, but not as much as technology being invaded by the regular masses who have no inherit interest in tech for the sake of tech. Ads came after this since they needed an audience first.
Once that line was crossed, it all became far less fun for those who were in it for the sheer joy, exploration, and escape from the mundane social expectations wider society has.
It may encompass both "hot takes" to simply say money ruined tech. Once future finance bros realized tech was easier than being an investment banker for the easy life - all hope was lost.
I don't think that just because something becomes accessible to a lot more people that it devalues the experience.
To use the two examples I gave in this thread. Digital music is more accessible than ever before and it's going from strength to strength. While at-home subtractive CNC is still in the realm of deep hobbyists, 3d printing* and CNC cutting/plotting* (Cricut, others) have been accessible and interested by the masses for a decade now and those spaces are thriving!
* Despite the best efforts of some of the sellers of these to lock down and enshittify the platforms. If this continues, this might change and fall into the general tech malaise, and it will be a great loss if that happens.
Disagree. Ads hurt, but not as much as technology being invaded by the regular masses who have no inherit interest in tech for the sake of tech. Ads came after this since they needed an audience first.
Once that line was crossed, it all became far less fun for those who were in it for the sheer joy, exploration, and escape from the mundane social expectations wider society has.
It may encompass both "hot takes" to simply say money ruined tech. Once future finance bros realized tech was easier than being an investment banker for the easy life - all hope was lost.