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On Windows and MacOS.

Linux support is still a work in progress on both Chromium base browsers and Firefox.





My favourite is how it works on Chrome but only if you have only one proper GPU (Swiftshader does not count).

If you have 2, especially dissimilar ones (different vulkan backends) WebGPU will fail to even list the adapters, a big that by now o think had over a year


Depends on which Linux.

WebOS, Android, ChromeOS have support.

Which is when it becomes clearer being GNU/Linux, or using only the Linux kernel with a completely different userspace is a big difference.




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