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Not me, the mix of parkour with multiplayer shooting with beautiful highly detailed maps it's something I like a lot, nothing even compares in that regard, I know the game is a shameless skin store but I do appreciate the former, although I also hate how small a lot of maps are, glances at Nuketown




They stole all the parkour stuff from Titanfall, which was made by the original IW founders when they left and founded Respawn ;)

(I use "stole" in a non derogatory way here - 90% of good game design is cribbing together stuff that worked elsewhere in a slightly new form)


> They stole all the parkour stuff from Titanfall

Which in turn was likely quite inspired by Starsiege: Tribes


Totally, Titanfall 2 is one of my favorite games ever, but by the time I discovered the multiplayer was pretty much dead, no players and no recent updates.

Good single player campaign too, if anyone is interested

I hate how parkour infested the fps genre. There's this whole meta now that I don't care about at all yet one has to learn if you don't want to go 3 and 12 and its in most games now.

It has been that way for decades, but prior the parkour stuff was exploiting bugs in game engines and only the top 1% or less of players could even pull off the complex inputs needed.

Personally, I was in the top 10% of HL2DM players but because I couldn't master the inputs for skating I wasn't able to compete with the truly elite tier players who would zip around the map at breakneck speeds.


parkour has been in fps since quake 2 with CTF and grappling hook.



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