Yeah, we actually made the decision to cap the number of users so that the connected users would get a good experience with low latency and high interactivity. We figured that people who really wanted to see it would come back (or look at the video).
Oh, and also since I'm personally paying for the bandwidth and my wife would be unhappy with a big bill at the end of the month paying for a game for other people :-)
Oh, and also since I'm personally paying for the bandwidth and my wife would be unhappy with a big bill at the end of the month paying for a game for other people :-)